And I've produced some Circles to help visualize the area of Damage. So now the Player has 2 Circles, Life and Range. And a dot. The dot = Skill Ready. The Green Circles = Damage Range [they show collisions]. And the Blue Circle = Life.
For now the Player can't deal damage.. only avoid it. It may stay this way..
My initial idea was to have only one Circle per creature, including Player, and use it both as Life and Attack. You get damaged, you lose Circle.. You grow your Circle by defeating monsters, but also by finding shrines and stuff..
Now I'm thinking it would make for a much more fluid game if we don't waste time murdering, looting, and exploiting 1 trillion creatures. And instead, we focus on Movement.
Everything is subject to change anyway. We be prototypin'.