The Abomi warrior.. contemplating the lives lived before this life.. One more painting in Procreate. This time drawing in a sharp, clean, low opacity brush, as opposed to my usual pencil sketch. And trying to reduce smudge..
Detective Morcovelli and his dog Adulmici..
No idea what these names are in English or in the Italian original. But it's a couple of oddballs from one of my childhood's favorite books: Cipollino, by Gianni Rodari. An oversized carrot detective's got an undersized dog pet.. Well, what I like about them is their names, in Romanian. Something like.. Detective Carrotelli and his dog SniffSniff. I decided to try drawing directly in color, with various brushes, and then smudge smudge.. and then clean up and draw and smudge some more. A bit messy, smudgy, imprecise.. I'd like to achieve a cleaner look, less smudginess, sharper edges. Without painting with selections tho. O o
I had to join the merry crowd and, well.. buy an iPad Pro. Drawing with the Apple Pencil on an iPad is pretty close to perfection, much better than anything I've tried before. And Procreate is absolutely amazing! Oh, the possibilities!!.. O o
This is probably it. Half a year later.. another prototype. Art and sound all temp, and some of it not even mine, used without permissions.. cuz Prototype. : > Seven Signs was supposed to be something very different, in its early stages. Now it has become another game that's not going to go beyond prototyping. And another learning experience.. About 88 days of building the framework and learning Unreal. Mostly spent on the main character movement, UI, AI, interactions.. some useless water that created nothing but bugs from the start, and a lot of debugging. When I started the project I had a much more organized production in mind.. O o. I never expected the amount of mess and debugging.. Same links: https://vm.itch.io/dark-prototype Give it a try if you want.. It's just one [demo] level. And it's dark. The idea was to feed monsters light... and they become light. The problem is: it's all very dark. It can't.. not be dark. One possible solution is to simplify the environment a lot to make this darkness work. Now on to the uhm.. some sort of like a Post-Mortem.
I'm not sure about the whole project anymore, because of a few things. One, it took too long to get here.. a prototype should be done in days or weeks, not months. Well, I needlessly worked hard on creating a framework that could be expanded upon. : / Two, I have problems with Unreal.. cuz yeah, it's not designed for 2D and 2D support is buggy and limited. It was just fun to use, but now I have performance problems, on top of the already existing limitations. The stuff that worked kind of nicely for this project, and I like: first, the main character and the AI, which share some code. The player can move around in a complex environment with random slopes, no matter how steep, at any angles. And the AI can do the same, and follow you around, most of the time.. in this messy platformer. Also, it's a minimal shooter, where you pick up every projectile you shoot, there's no life-bar, so it's got minimal user interaction. All in all, a project I liked working on, it's been fun, and it's also one of my longest-lasting projects to date. Unfortunately, another fail, another RIP, and another heavy stone that only adds to a long chain of unfinished projects. It's hard to keep making things, and not finishing anything worth something. I lack the positive experience of finishing projects I care about.. and I got used to making either very small, pointless test projects, or slightly larger projects that eventually RIP. -__- I miss the good old days, when I was writing music, and finishing something I'd be happy about, at least for a while, was a breeze.. |
About me
I'm a character animator, visual artist, game dev, and music composer. I like to doodle, write, experiment, and plan my next big thing. I love tech that inspires and enables art. I have a formal background in music composition. And I like to walk around the world and see things up close. Archives
September 2021
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