And now The Mind, on the Traveler, shows a Space Map with Pulp Worlds [like space sectors]. You unlock new Pulp World now by finding more PP [Pulp Planets]. The logic is that if you find 1 PP, when you return to Traveler you unlock World 1. You run again, you find 3 PP, you unlock World 3. With Worlds 1 and 3 unlocked, you run again, and you find again 3 PP, that will unlock World 2. And of course, if you run again, and only find 3 PP, you will not unlock more Worlds. Find up to 11 PP.. to unlock everything there is.
Houses added to the game. Housing potential survivors that live in these Post-Something worlds. So the story in short.. without spoiling anything: At some point there was Something, and then Something happened.. and now we live in the Post-Something. The End. Enough story, back to Deliveries. Now you can boost your Glow, Xplore, Pulp, or Crystal collection.. by delivering a Charge of that Currency, for a certain number of Jumps. That means a Glow Charge will pay you in Glow based on how valuable the Charge is [which is random], and how far you've delivered it. 3 Jumps distance means 3 times you must portal out of the level and travel to the next one. There are visual indications of how valuable a Delivery is: the number of Charges is physically represented in the game, and the overall scale = how well each charge pays. Chapters are gone, at least visually, so we can overlap their mechanics, and speed up gameplay. Progression got smoother and more varied, less grind, more action.. GUI updated to reflect the changes. Monsters are getting better. Their chance of spawning and level of aggression follows the game's progression. And now they have families. Each planet has a limited number of monsters, of relevant difficulty, all belonging to a procedurally generated family. That means you can still find the same monster on a different planet, but in a different mix. But you won't find all of the monsters.. on just 1 planet. The family reshuffles each time you're on a new planet. Madness is now roughly implemented. It starts raining monsters.. I will have special flying monsters for Madness [and probably for dark tunnels too] later on. For now, the same type of generic monster, just more aggressive, and falling from the sky. The way Monster Aggression works: monsters spawn at zero aggression, and the longer they spend time with you, the more aggressive they get. So if you jump around one group of monsters and not move on to another area, and don't escape them, they will get nastier and nastier. Escaping monster pursuit leaves them behind, they return to their depths, and others will spawn around you. Monsters spawn rarely, fewer, and in fewer waves early on. As Xplore Lvl increases, difficulty increases, and monster spawning increases. So does their aggression. There are peaceful planets tho. Pulp and Secret Planets are always peaceful. Pulps being platforming challenges, and Secrets being loot rewards. And lots of small changes and debugging.. Royalty free music: Amplitude Problem – Into the Night |
About me
I'm a character animator, visual artist, game dev, and music composer. I like to doodle, write, experiment, and plan my next big thing. I love tech that inspires and enables art. I have a formal background in music composition. And I like to walk around the world and see things up close. Archives
September 2021
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