But visually nothing changed really.. just this silly corrosive lake. First pass, based on a free Unreal water shader. I've set a pretty low damage multiplier, to be able to jump in water and show DoT happening slowly.. In the final game you'll get murdered much [much!] faster.
The real update should be in fact.. lots of AI debugging. I'm back on AI, which needs some more debugging and new features. Better spawning too..
But visually nothing changed really.. just this silly corrosive lake. First pass, based on a free Unreal water shader. I've set a pretty low damage multiplier, to be able to jump in water and show DoT happening slowly.. In the final game you'll get murdered much [much!] faster.
Cleaner, simpler menu style. No more paper pages.. I've added sliders, removed a few things, re-spaced a lot of things.. Each main page has a title and the Seven Signs logo.
Edit: Realigned text and buttons. And a few extra tweaks. |
About me
I'm a character animator, visual artist, game dev, and music composer. I like to doodle, write, experiment, and plan my next big thing. I love tech that inspires and enables art. I have a formal background in music composition. And I like to walk around the world and see things up close. Archives
September 2021
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