Here's some update on the xmas project. The scene is almost done, I've got an entire puppet orchestra set up, and ready to be animated :D The project is sort of big (long, in fact, somewhere around 3 minutes), and the whole look of it and the animation too are simplified. Liking the 'body art' I did for Rudolph, thought I... why not do the same sort of thing for the other xmas puppets? Anyway, I just finished drawing a bunch of textures that will be used as alphas on layered shaders - where you see white, there'll be shader 1, black is shader 2 ;) So it's all black and white here, but not on the puppets :D Of course, when projected on geometry they'll look a little different... so here's the whole collection so far - click the image below to open a page with a bunch of thumbnail-sized body-art patterns (the geometric ones will be used on rigid stuff, like instruments, chairs, stands.... yeah.... they get body painting as well... you have to see it to believe it... hehe... amm, yeah, ok, no big deal).