...some people just assume that everyone knows fish...

PS - scene stolen from Philadelphia btw... : ]
 
 
This is a shader I've been experimenting with lately. It uses just the reflection of a bumpy surface... The paper background is added in comp. : ]
And a variation:
And more shading tests... some rotating dudes. I'm trying to find a way to make things read better, which meant adding grey tones... which unfortunately start making things look more reflection-y... more 3Dish. 
One issue with this kind of rendering is flicker. Even boosting AA [anti-aliasing] a lot still is flickery  and I can't afford to render with very high AA anyway. So deflicker in post helps... but I'm not able to get rid of it completely.
High rez Quicktime here. 
And a quick color test, for fun.
 

Spacetime

02/18/2013

1 Comment

 

Inspired by the Physics Of The Impossible and other such wonderful tales so wonderfully told by one of the most interesting storytellers of our time. Dr. Michio Kaku.

His stuff is so cool, you must watch this youtube below if you haven't already!!

 
 
A bit of music I've made recently, playing with Reaper and EWQLSO. Very short pieces. Here it goes:

ReFaReFaSol
Silly music inspired by a book I'm reading... whose name and author are a secret. The music being silly, the title couldn't be too academic of course...
11 Seconds
Because it really is only 11 seconds long. And a... very small... homage to Stravinsky.
Orchestra Things
No score, all MIDI written directly in Reaper. It's a bit like painting music rather than writing... 
 
 
Santa is never late, he arrives precisely when he means to...
 
 
 
 
I've been playing a bit with this nonlinear story tool called Twine. For me... it's a nice tool for planning story, but it's normally geared at people who write interactive books/electronic literature.
There are other similar tools out there of course, like... Inform or Quest. But I really like the simple, clean and effective interface of Twine. Too bad I can't draw in it. But it's great for planning story on 'cards' that you can rearrange very easily.
I still remember when I was a kid and I discovered an interactive book for the first time...  some colorful yet a bit dark and scary fantasy stuff. On real paper... I was in awe and it stays with me even today. :}
Here's a very small and very weird interactive story... I just regurgitated in no time... for the sake of playing with Twine. Click on the link below to go to...

The Story of Fjord Snulgur.

 
 
 
 
because it's fun!
 
 
A bit of look dev for a film that I'm working on. I had so many film projects that I lost interest in and died out... so I don't want to say any more about the film for now, for fear that I will jinx it :] But when I will have some stuff to show... I will.

All rendered with Maya's viewport 2.0 and then color corrected in comp. Click above pic for larger image.

If you wanna see the saga of this picture, click below too.

There are 2 tests, the first one is using one shader for the whole scene. First pic is what I rendered in 3D, and the others are different comps. The one-shader aproach (or using 2-3 shaders, stuff that I tried before) means that it's easy to... well... shade the scene, and the whole thing looks more homogenous. Also, there are very few lights: a Key, 2 Fills, and a bit of Rim lighting. Plus the SSAO.
And a second test with a bunch of shaders. The initial 3D scene looks quite awful, all over the place, but then with some color correction I managed to get a result that's much more interesting than the one-shader aproach. The homogeneity I lost by using lots of shaders (and which I tried and failed to fix with lighting... because this is, after all, a very rough real time renderer) is solved, quite well I think, with color correction.

Oh, and btw, if you clicked through the pics already you probably noticed a few painterly tests and combinations of 'photo' and 'paint'. I think the combinations are not bad... a bit of painterly stuff to mess thing up and homogenize even further, and then bring back the detail by dialing in 50% normal image. Still, I don't think I will use the painterly approach on the film. 

The version I liked best is, of course, the one I posted up above, at the very beginning.