Added inbetweens and made a few changes. Now the hard part comes... I'm not too sure about the final look and cleanup...
Comments
I cut the animation in half, it was getting way too long (over 20 seconds), and the second half was only slow movement which is tough in 2d. I think the idea is still the same. Anyway, check it out - pass 2 - rough animation. It still needs some inbetweens and polish, and then real drawings on top of sticky dude. Sooo... this is my first "serious" 2d animated shot. The first pass is just the keys (golden poses), and the character is for now a stick figure - Jason Ryan style. But the real drawing has the same proportions, so on top of the 'sticky' dude I'm just adding clothes and details - the limbs just get thickness and clothy deformations, the face gets details, and the wire-hands become the real thing, but all is built on top of this stick-figure pass. I want to post a few passes, like the breakdowns and then the inbetweened animation, and then the real drawings, and then the cleanup. Here's the drawn woodcutter, so you can get an idea. Yeah, he's not the brightest fella' :D But that's not important. What is important... is... well, watch the animation!!! |
About me
I'm a character animator, visual artist, game dev, and music composer. I like to doodle, write, experiment, and plan my next big thing. I love tech that inspires and enables art. I have a formal background in music composition. And I like to walk around the world and see things up close. Archives
February 2022
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