Same as with the jump before, no face/fingers animation yet, just body. (910k, no streaming)
and a correction:
Same as with the jump before, no face/fingers animation yet, just body. (910k, no streaming) and a correction:
Comments
Back to a full-body-active-Cousteau, this is a little jump (30 frames / 125k) I've done this evening, fairly quickly (I think I worked a couple hours on it). What I personally like about it is its smoothness, finally, something I animate that seems to flow well... to my eye... Let me know what you think :) This is your new blog post. Click here and start typing, or drag in elements from the top bar. Finished... almost. I set the geometry on smooth and now I have a few new small problems in the lipsynch. The overall movement could have better arcs.... I should go back in MotionBuilder and smooth out the head arcs, to have the animation flow better. I have these square, angular moves here and there that don't look good, but whether I'll be able to smooth them out or not... I don't know. I tried before and I failed, because basically, all my arcs are smooth, but not as seen on 2D coordinates. Click to see a smooth-version playblast (2.3MB). Actually incomplete, but almost done... I still have to add left/right jaw movement, tongue animation, refine the lipsynch, and maybe readjust some hat floppiness :) This second video (2.3MB) is the full (but not finished) animation. But what has changed 3D movies from a gimmick to a commercial art form is the number of serious filmmakers -- Spielberg, James Cameron, Tim Burton, Robert Zemeckis -- who are now embracing the technology as a storytelling tool, said Chuck Goldwater, president of Christie/AIX and former chief executive of the Digital Cinema Initiatives. This new shot I've been working on (instead of the Borodin shot who got postponed... I'm not sure of the acting on that Borodin shot anymore, it's interesting, but I don't believe in it, in the character first of all, and it's a tough shot...) is taken from Pirates of the Caribbean I, and I've added a little bit of Jason Nevins vs Cypress Hill - Insane in the Brain beat, just to make it more insane, and make Cousteau (Johnny Depp) look like he doesn't care much about the whole situation, he's dancing and explaining things in a cold, lawyer-like manner. You'll see this in his facial animation. No facial yet, this is just a playblast. and LOW (1 MB) Animation people keep talking about emotion... I think building an emotional moment is first of all a matter of storytelling, and not so much of acting. Do we find a film sequence... emotional, if we haven't seen the rest of the film? Do we cry just by watching someone else cry? I don't think so. We cry because we get involved in a sad event/moment. There is an emotional buildup as the story unfolds, and we need TIME to get involved with the characters, the more time we spend, the more we get involved, it's... inescapable... :) Read the Little Prince, it talks about this. Once we're involved, we can cry at the sad or tragic events. Events! Not characters. We don't become emotional because we see a character becoming emotional, but because we understand the problems that character faces. Just watch an emotional scene from a movie, out of context... you won't cry because you won't be in the mood, you won't be part of that story. |
About me
I'm a character animator, visual artist, game dev, and music composer. I like to doodle, write, experiment, and plan my next big thing. I love tech that inspires and enables art. I have a formal background in music composition. And I like to walk around the world and see things up close. Archives
February 2022
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