http://www.animationinsider.com/2013/05/virgil-mihailescu/
Thanks Mike Milo & animationinsider.com!
If anyone is interested to read some weird facts about my life and career..
http://www.animationinsider.com/2013/05/virgil-mihailescu/ Thanks Mike Milo & animationinsider.com!
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Instead of re-posting here, which would be silly, I write this silly post.
2 recent blahblahblah posts about animation I wrote on the other blog. Yeah, 2 blogs... and I'm thinking about starting a 3rd... Neah, just kidding. ... still... the more the merrier... :] anyway, the 2 animation posts: advice-for-beginners and interview And just to keep things exciting... here is a... singing ferret: An animation I've done at Ubisoft between projects, a small project that was supposed to convince some animators to use more reference in their work. They all picked their own reference, it was supposed to be... well, interesting, and something that would need and could make good use of video reference. I picked salsa. I used Joe Daniel's Plain-o-family rigs. PS - if you are on Internet Explorer sorry, the Quicktime videos don't scale/fit properly, and you probably won't see the play button, just double-click the video to start, click to pause.
A year ago I did a 2D concept and animation for the Opening Titles of a live action feature directed by Kai Barry, called Juko's Time Machine. The film is finally done, I got the DVD and I'm posting my tiny little bit of animation :) Thank you Kai!! It was a fantastic experience working with you and I hope to do so again! :) And with gracious permission from the director, I'm adding some preproduction sketches, showing the steps to glory... Lots of steps, the preproduction took in fact longer than the production... First, some tests and junk, looking for a style. And some early color tests. And then some style tests based on a frame from the movie, if I remember it well. After a while we settled on this simple Chinese ink look, that later turned into chalk on a green board... when stuff changed. And here are the close-to-final and final character concepts. M'kay, and if you want to see a storyboard/animatic thing, click here. And lastly, the DVD cover, which I love very much because, well, because it's yellow... and then because it has my little Rory drawing :D This is the nicest thing possible, thanks again Kai!
Quoting from Ubitube: "Pinocchio is a research initiative at Ubisoft Montreal. Its goal is to explore new ways of animating characters with procedural techniques. This includes pose modifications such as Feet-IK and lookats, as well as powered ragdolls. The Pinocchio team is composed of Dominic Duchemin and Simon Clavet, who contribute their expertise and research to various projects developed in the studio." For more, go here. Now that both the game and the film are out I can finally post some stuff I've done on Tintin (the game) here at Ubisoft. What can I say... most of the things we've done involved mocap, so it's pretty hard for me to gather keyframe animation to add to a reel. Anyhow, here's some. a silly little animation I've done today for a friend :) it's not exactly spectacular animation, but it's kind'a cute 'n colorful :P so I thought I should put it up :) the background is found through a Google search and used without permission... :/ pls don't sue me :D |
About me
I'm a character animator, visual artist, game dev, and music composer. I like to doodle, write, experiment, and plan my next big thing. I love tech that inspires and enables art. I have a formal background in music composition. And I like to walk around the world and see things up close. Archives
February 2022
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