Plus a [p]review
and an interview with the Montpellier producer.
A trailer of our artsy and surreal game :D Plus a [p]review and an interview with the Montpellier producer.
Comments
Quick n junky moviemaking :) All done in a day, from modeling, rigging (with an autorigger that I scripted for my puppetzoids; creates dynamic rigs... basically with dynamic joint chains made with Maya's hair, which is fast and reliable), superfast animation based on layered mouse capture (with a record mouse script called kWORk), with very little tweaking here and there, rendering (real time with Maya's Viewport 2.0) and color tests, sound design (yeah, some decent foley would have been nice), editing, comp. All in a day, thanks to my dynamic rig :) Junky (especially the environment, it shows that it's just some mindless quick junk I've thrown in there), but a lot of fun to play with! (PS - color palette inspired by a Bruegel painting :P)
|
About me
I'm a character animator, visual artist, game dev, and music composer. I like to doodle, write, experiment, and plan my next big thing. I love tech that inspires and enables art. I have a formal background in music composition. And I like to walk around the world and see things up close. Archives
February 2022
|