So anyway, now, in its second phase, it's got a name and a website: Brains for Games.
If you want to see the game in action, download it here, extract it, and start
\Package\Bin\Matchmaker.exe
And no, you can't play it, it's for bots only... :(
But you can build your own maps with the MapEditor found in the same location.
OK, one superimportant thing to do, after you start the game, click on the magic Color to Black and White button on the upper right corner! :D Thanks!
What's the deal for coders: they have to code one AI character, a bot, that will fight against other bots, and the smartest AI wins.
So the work I've done for the 2D game.
1. The characters:
Blumchen
And this is how the game looks. I intended it to be black and white, like a cartoon, but... the monstrous programmers insisted that they can't see the difference between characters well enough without colors. So there is a beautiful version in BW, and a horrifying colored version........
The BW version, click on it to go larger:
OK, I'll show it to you :P
For now, here are some reinterpretations of my characters done by my colleague, Andrian Luchian. I like Robosept (the "Bomberbot") the most, he really changed the design quite a bit, and gave it interesting functionality. The 3D was based on them, because my drawings were a bit too... 2D-ish I guess. Andrian's versions have volume and the details are clearer.
The message on Gagarin's chest is written by the modeler, probably directed... at the people who forced him model this silly character... :D OK, even more likely... towards me, because if it wasn't for me drawing this character in the first place...
Anyway, the guys who modeled, shaded and rendered the models below are my Ubisoft colleagues: Radu Henegar, Mihai Stavila, and Carmen Ilie. Supervised by Alex Motataianu. There are more people involved in the whole project though and there is a comprehensive list of credits if you download the app.