Man: And you Ernie, you're a good monster...
A fast texturing and shading test. Somewhere along the lines of the texturing done for my Xmas puppetzoids orchestra. The recipe: you take a texture, you simplify/cartoonify it, maybe randomly sketch some simple colors on top, and you get something weird like this: You map it with planar mapping (or any kind of mapping you want, ideally something fast and automatic :) )... on any kind of shape or object. You use it for... diffusion, specular (or specular multiplier), reflection, bump, etc, anything you want. You tweak the shader to you heart's delight. You render with a nice (ideally... fast) GI renderer. You start wondering what it means...
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About me
I'm a character animator, visual artist, game dev, and music composer. I like to doodle, write, experiment, and plan my next big thing. I love tech that inspires and enables art. I have a formal background in music composition. And I like to walk around the world and see things up close. Archives
September 2021
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