Discovery Channel Time Warp 10/13/2009
A bunch of really excellent videos made by Discovery Channel (for their Time Warp show) showcasing lots of weird actions recorded at high speed. You also get to learn about things like throwing knives (I always wondered how that's done... never actually spent much time researching it... but as a kid I got frustrated many times over failing to understand how this works :D ) or brushing your teeth... Not really in depth explanations of the mechanics of these actions, but the videos are great and speak for themselves! Woodcutter - pass 3 05/24/2009
Added inbetweens and made a few changes. Now the hard part comes... I'm not too sure about the final look and how to deal with cleanup... ![]() Woodcutter - pass 2 05/17/2009
I cut the animation in half, it was getting way too long (over 20 seconds), and the second half was only slow movement which is tough in 2d. I think the idea is still the same. Anyway, check it out - pass 2 - rough animation. It still needs some inbetweens and polish, and then real drawings on top of sticky dude. ![]() Woodcutter - pass 1 05/09/2009
Sooo... this is my first "serious" 2d animated shot. The first pass is just the keys (golden poses), and the character is for now a stick figure - Jason Ryan style. But the real drawing has the same proportions, so on top of the 'sticky' dude I'm just adding clothes and details - the limbs just get thickness and clothy deformations, the face gets details, and the wire-hands become the real thing, but all is built on top of this stick-figure pass. I want to post a few passes, like the breakdowns and then the inbetweened animation, and then the real drawings, and then the cleanup. Here's the drawn woodcutter, so you can get an idea. Yeah, he's not the brightest fella' :D But that's not important. What is important... is... well, watch the animation!!! ![]() Planning Man strikes again 03/06/2009
Kung Fu style, of course. ![]() More Kung Fu 2D planning 03/06/2009
Continuing the last post, here's some more kung fu!! :D ![]() Planning-man knows some moves: ![]() 2009 Kung Fu Style 03/06/2009
Happy 2009 everybody!!! Long time no post... but... here I am again, back in blogging business :D ![]() Extremes and Subtleties 03/06/2009
More extreme body poses usually happen in more extreme movement... It might sound more than obvious, but it can be overlooked. I found myself posing the character and twisting its limbs and body in too extreme ways, without a reason, just because I thought it looked cool... but it ended up looking and feeling unnatural. If the character is sitting or just standing, or doing something that doesn't involve much effort in doing it, it should have a more relaxed pose, and there's a difficulty in making a simple relaxed pose natural... you still need to twist and offset things and make the pose look organic, but you have to do it in a subtle way, which is always tough. About childish pose-to-pose 03/06/2009
Pose-to-pose animation is "the thing" in animation, it's what everyone does, because it allows the animator to work easier and be in control. It's structured, it's the way to see your final animation in an embryo, and it allows you to control the look of your animation by building carefully planned key poses, with the role of pillars, or skeletons, sustaining an entire architecture. The whole construction relies on them and they can define it more or less clearly. Clarity though, too much of it... I think is a problem. I think a lot of animators take this pose-to-pose concept too literally, or childishly. I'm not the first one to observe this, but I just though I might write about it too, why not. Andy hugging Andy 03/06/2009
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