All rendered with Maya's viewport 2.0 and then color corrected in comp. Click above pic for larger image.
If you wanna see the saga of this picture, click below too.
There are 2 tests, the first one is using one shader for the whole scene. First pic is what I rendered in 3D, and the others are different comps. The one-shader aproach (or using 2-3 shaders, stuff that I tried before) means that it's easy to... well... shade the scene, and the whole thing looks more homogenous. Also, there are very few lights: a Key, 2 Fills, and a bit of Rim lighting. Plus the SSAO.
Oh, and btw, if you clicked through the pics already you probably noticed a few painterly tests and combinations of 'photo' and 'paint'. I think the combinations are not bad... a bit of painterly stuff to mess thing up and homogenize even further, and then bring back the detail by dialing in 50% normal image. Still, I don't think I will use the painterly approach on the film.
The version I liked best is, of course, the one I posted up above, at the very beginning.