I don't know. I don't know. I don't know.
I really like their player and how easy it is to upload and edit stuffs..
Why didn't I think of uploading my music stuffs to Soundcloud before??
I don't know. I don't know. I don't know. I really like their player and how easy it is to upload and edit stuffs.. Mount & Blade: Warband.. [one of my favorite games, all my friends know it and have payed the price of having to listen to me ranting about it] is a game from 2010 which is a re-iteration on a game from 2008. The graphics looked dated even in 2008. But the game is a unique and successful mix of action RPG, sandbox gameplay, and a bit of strategy. It's got devoted fans and a steep learning curve.
There are people who don't understand and don't like the game, maybe they've tried it and never got past the beginning, maybe they never tried it but saw some pictures. For them it's just ugly. And for good visual reasons, if you 'objectively' compare it to recent 3D games, or even to realistic graphics or film.. it's ugly. And there are people who like the game because it's fun, and so they're even biased towards calling it 'beautiful'. They can appreciate the game, they want to see beauty in it, and look for things that are beautiful, like maybe this shiny armor or that epic shield.. They'll even look for mods that improve the graphics and then feel even happier about how beautiful the game is. So that's maybe a more obviously subjective comparison to what the game looked like before, and motivated by the love for the game. I see comments on IMDB forums about bad movies with fancy visuals and the latest in 3D rendering, coming from big studios with big budgets, and people say they 'look abysmal'. In fact it's hatred towards something we consider unacceptable, culturally, socially, like a poorly told story or some 'stupid' setting that's unappealing to a wide audience, maybe because it's designed for kids. But the comment doesn't say 'this is stupid', it says 'this looks abysmal'. Is that just a simplification? Or an actual synesthetic mix of image and idea? If the idea is bad, its image is automatically bad.. This is possibly even more dramatic with music. Some people are in heaven listening to brutal dubstep, or minimal techno, or generic 'epic' symphonic/electronic music, or witch house or some other weird electronic stuff.. And some people will be OK with murdering those people. So it's interesting how biased we are towards liking things we are able to appreciate and understand. I think we tend to like what we're used to liking, and what's generally considered like-able. If something different shows up, deep down there'll be a warning: this is weird, not officially like-able, even if I find it strangely interesting I can't tell anyone about it or they'll think I'm a freak. But if enough people become interested.. that changes everything. So anyway, the age old question is.. should creators be concerned with what people LIKE? And in what measure? I feel like.. all my life I mostly copied things and tried to understand what people like, trying to internalize what I liked and wanted to include in my own style [we do learn by copying, but a copy is something that references another work, while the original work.. was made by someone living in another time and place, with ideas and references you can't possibly fully understand, if at all]. Probably the most interesting things I've ever created have been born of abstract constructs of my own brain. Which probably tapped into a pool of references within my brain. Which is created by all the things I see and understand and like.. So is all this conscious effort, of copying and internalizing other works, wasted? And maybe even in the way of creating something more original? So far I have mostly failed to create something of my own, I don't even know for sure what that would be. What do I really like, who am I as a creator of.. things? Some days I feel like I might have an answer, some days I'm completely lost. And what I like.. changes. |
About me
I'm a character animator, visual artist, game dev, and music composer. I like to doodle, write, experiment, and plan my next big thing. I love tech that inspires and enables art. I have a formal background in music composition. And I like to walk around the world and see things up close. Archives
September 2021
|