I used Joe Daniel's Plain-o-family rigs.
An animation I've done at Ubisoft between projects, a small project that was supposed to convince some animators to use more reference in their work. They all picked their own reference, it was supposed to be... well, interesting, and something that would need and could make good use of video reference. I picked salsa. I used Joe Daniel's Plain-o-family rigs. PS - if you are on Internet Explorer sorry, the Quicktime videos don't scale/fit properly, and you probably won't see the play button, just double-click the video to start, click to pause.
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About me
I'm a character animator, visual artist, game dev, and music composer. I like to doodle, write, experiment, and plan my next big thing. I love tech that inspires and enables art. I have a formal background in music composition. And I like to walk around the world and see things up close. Archives
February 2022
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